PM3.02 - Toon Link - Subaction - AttackAirLw
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
                49 |
                50 |
                51 |
                52 |
                53 |
                54 |
                55 |
                56 |
                57 |
                58 |
                59 |
                60 |
                61 |
                62 |
                63 |
                64 |
                65 |
                66 |
                67 |
                68 |
                69 |
                70 |
                71 |
                72 |
                73 |
                74 |
                75 |
                76 |
                77 |
                78 |
                79 |
                80 |
                81 |
                82 |
                83 |
                84 |
                85 |
                86 |
                87 |
                88 |
                89 |
                90 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    70 | 
                
                
                    | Auto Cancel Window: | 
                    
                    1-11, 55-90 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    44 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    22 | 
                
                
                    | Hitboxes active: | 
                    
                    12-54 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    12 | 
                
                
                    | Subaction Index: | 
                    
                    0x66 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:12-14
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            14 | 
                            45 | 
                            100 | 
                            70 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            14 | 
                            45 | 
                            100 | 
                            70 | 
                            Slash | 
                            Slash | 
                            8 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            16 | 
                            70 | 
                            100 | 
                            630 | 
                            Flame | 
                            Burn | 
                            9 | 
                            8 | 
                                        | 
                    
                
             
            Frames:15-54
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            17 | 
                            45 | 
                            100 | 
                            70 | 
                            Slash | 
                            Slash | 
                            9 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            17 | 
                            45 | 
                            100 | 
                            70 | 
                            Slash | 
                            Slash | 
                            9 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            21 | 
                            70 | 
                            100 | 
                            630 | 
                            Flame | 
                            Burn | 
                            11 | 
                            9 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(11.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - BoolVariableSetTrue { variable: LongtermAccessBool (0x40) }
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 4.1, x_offset: 0.94, y_offset: -2.82, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 4.1, x_offset: 0.94, y_offset: 1.88, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 630, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 3.53, x_offset: 0.94, y_offset: 6.58, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - ChangeHitBoxDamage { hitbox_id: 0, new_damage: 17 }
 - ChangeHitBoxDamage { hitbox_id: 1, new_damage: 17 }
 - ChangeHitBoxDamage { hitbox_id: 2, new_damage: 21 }
 - AsyncWait(54.0)
 - DeleteAllHitBoxes
 - BoolVariableSetFalse { variable: LongtermAccessBool (0x40) }
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 - AsyncWait(69.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(11.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 36, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - SwordGlow(SwordGlow { color: 124, blur_length: 3, point1_bone: 22, point1_x_offset: 1.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 9.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2752513, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
 
            SFX
            - AsyncWait(11.0)
 - SoundEffect1(6251)
 - Goto(0x9019c168)
 
            Other
            - AsyncWait(5.0)
 - ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
 - ItemVisibility(false)
 - AsyncWait(11.0)
 - Rumble { unk1: 18, unk2: 0 }
 - AsyncWait(69.0)
 - ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
 - ItemVisibility(true)